
Plus, to maintain the integrity of characteristics, we have adjusted the combat performance of the following vehicles:įinally, we will adjust the performance of the Depending on the vehicle's performance compared to others of the same tier, we'll either improve or reduce their effectiveness in battle.
#WORLD OF TANKS BLITZ 1.8 UPDATE#
We'll also update the characteristics of several other mid-tier vehicles of different nations and types. To improve its survivability, we'll strengthen its frontal and turret armor, as well as total hit points ( up to 1,400 HP). , a Tier VII heavy, will also feel more confident in close combat.

Plus, we'll slightly increase the vehicle’s HP pool ( up to 1,600 HP) and improve its crossing capacity. , sitting at Tier VIII, will receive improvements to its 120 mm gun dispersion. To counterbalance these improvements, we'll slightly decrease the vehicle’s hull traverse speed. The 120 mm gun will have more penetration with the standard shell, while the 130 mm gun will have increased penetration with the special shell. This tank will have more hit points ( 2,400 instead of 2,200), and its side armor thickness increased from 60 to 85 mm. To improve the survivability of French heavies and make them more competitive in close combat, we'll significantly revamp their characteristics. 51 has managed to compete on equal footing with other heavy tanks. Among all these vehicles, only the AMX M4 mle. Since their introduction to the game, the French cyclical heavy tanks have not performed as well as their same-tier opponents. We'll reduce its forward and backward speeds to 40 km/h and 12 km/h, respectively, as well as decrease the firepower of one of its guns (12 cm akan L/40) by increasing its dispersion from 0.38 to 0.42 m and magazine reloading time from 25 to 30 s. Like its brother-in-arms, this brawler will become slower. These adjustments will all make the Kranvagn a more "positional" vehicle, and its commander will pay a higher price for any mistakes in battle. Accordingly, the vehicle’s DPM will be reduced from 2,933 to 2,596 HP/min.

Shooting comfort will also be reduced through an increase in the autoloader reload time from 21.5 to 25 seconds. 's forward speed will be reduced from 60 to 45 km/h, and the reverse speed from 18 to 12 km/h. In order to make them less formidable opponents, while retaining their key gameplay features (decent turrets and an autoloading system), we'll reduce their combat effectiveness in several ways: These vehicles are both the dominant heavy tanks in their tiers and showcase very decent battle performance.
